วันเสาร์ที่ 21 กรกฎาคม พ.ศ. 2550

20 tips on home mastering


Now that so many musicians are completing the entire album-making process in their own

studios, mastering is becoming an increasingly important skill. Paul White offers a few pointers

to becoming a Master of mastering.

There's a world of difference between what happens in a professional mastering suite and what the average

project studio owner can do at home. But as more computer-based mastering tools become available it's quite

possible to achieve very impressive results with relatively inexpensive equipment. Certainly there's a lot more to

mastering than simply compressing everything, though compression can play an important role. The most

crucial tool is the ear of the person doing the job, because successful mastering is all about treating every

project individually. There's no standard blanket treatment that you can apply to everything to make it sound

more 'produced'.

Every mastering engineer has preferences regarding the best tools for the job, but if you're just getting started

I'd recommend a good parametric equaliser, a nice compressor/limiter, and perhaps an enhancer, such as an

Aphex Exciter or an SPL Vitalizer. You also need an accurate monitoring environment with speakers that have

a reasonable bass extension, and some form of computer editor that can handle stereo files. The latter should

ideally have digital inputs and outputs, though if you're using an external analogue processor you'll probably be

going into the computer via its analogue inputs, in which case these need to be of good quality too. A

professional may want to start off with a 20- or 24-bit master tape or to work from a half-inch analogue master,

but in the home studio most recording is done to 16-bit DAT. This shouldn't be a problem for most pop music,

providing you proceed carefully.

Most mistakes are due to over-processing, and the old adage 'If it ain't broke, don't fix it' applies perfectly to

mastering. Don't feel that you have to process a piece of music just because you can -- you might find that your

master sounds worse than the original material. And now for the tips...

1. Where possible, handle fade-out endings in a computer editor, rather than

using a master tape that was faded while mixing. Not only does the computer

provide more control, it will also fade out any background noise along with

the music, so that the songs end in perfect silence.

2. Editing on DAT is very imprecise, so when you beam the material into the

computer (digitally, if at all possible) clean up the starts of songs using the Silence

function. Use the waveform display to make sure you silence right up to the start of the

song without clipping it. As a rule, endings should be faded out rather than silenced, as most instruments end

with a natural decay. When the last note or beat has decayed to around 5% of its maximum level, start your fade

and make it around a second long. You can also try this if the song already has a fade-out, though you may want

a slightly longer fade time. Listen carefully to make sure you aren't shortening any long reverb tails or making an

existing fade sound unnatural.

3. Once you've decided on a running order for the tracks on the album, you'll need to match their

levels. This doesn't simply mean making everything the same level, as this will make any ballads

seem inappropriately loud. The vocals often give you the best idea of how well matched levels are

across songs, but ultimately your ears are the best judge. Use the computer's ability to access any

part of the album at random to compare the subjective levels of different songs, and pay particular

attention to the levels of the songs either side of the one you're working on. It's in the transition

between one song and the next that bad level-matching shows up most.

4. If an album's tracks were recorded at different times or in

different studios, they may not sit well together without further

processing. The use of a good parametric equaliser (hardware or

software) will often improve matters. Listen to the bass end of each

song to see how that differs and use the EQ to try to even things

out. For example, one song might have all the bass energy

bunched up at around 80 or 90Hz while another might have an

extended deep bass that goes right down to 40Hz or below.

Rolling off the sub-bass and peaking up the 80Hz area slightly may

bring the bass end back into focus. Similarly, the track with

bunched-up bass could be treated with a gentle 40Hz boost and a little cut at around 120Hz. Every equaliser

behaves differently, so there are no universal figures -- you'll need to experiment.

At the mid and high end, use gentle boost between 6 and 15kHz to add air and presence to a mix, while cutting

at 1-3kHz to reduce harshness. Boxiness tends to occur between 150 and 400Hz. If you need to add top to a

track that doesn't have any, try a harmonic enhancer such as an Aphex Exciter -- high-end EQ boost will simply

increase the hiss.

5. To make a track sound louder when it's already peaking close to digital full scale, use a digital

limiter such as the excellent Waves L1 plug-in or Logic Audio's built-in Energizer. In most cases you

can increase the overall level by 6dB or more before your ears notice that the peaks have been

processed. A nice feature of the L1 is that you can effectively limit and normalise in one operation. It's

always good practice to normalise the loudest track on an album to peak at around -0.5dB and then

balance the others to that track, but if you're using the L1 to do this, make normalising your last

process, so that you can use the Waves proprietary noise-shaped dither system to give the best

possible dynamic range. Normalising or other level-matching changes should always be the final

procedure, as all EQ, dynamics and enhancement involves some degree of level change.

Proper re-dithering at the 16-bit level is also recommended if going direct via a digital output to the

production master tape, as it preserves the best dynamic range. Analogue outputs will be

re-dithered by the A-D converter of the recorder.

6. If a mix sounds middly or lacking in definition, the SPL Vitalizer can be very useful (even the very inexpensive

Stereo Jack version produces excellent results). This device combines EQ and enhancer principles in a single

box, and one characteristic of the Vitalizer process is that the mid-range tends to get cleaned up at the same

time as the high end is enhanced and deep bass is added. As with all enhancers, though, be very careful not to

over-use it: keep switching the process in and out, to preserve your sense of perspective. The same applies to

EQ and dynamics -- check regularly against the untreated version to ensure that you're not making things worse.

7. Have a CD player and reference material on hand to use as a comparison for your work. Not only

does this act as a reference for your ears, it also helps to iron out any inaccuracies in your

monitoring system.

8. Overall compression can add energy to a mix and even out a performance, but it isn't mandatory. Music

needs some light and shade to provide dynamics. Often a compressor will change the apparent balance of a

mix slightly, so you may need to use it in combination with EQ. Placing EQ before the compressor results in any

boosted frequencies being compressed most, while placing it after the compressor allows you to equalise the

compressed sound without affecting the compressor operation. Which is best depends on the material being

treated, so try both.

9. A split-band compressor or dynamic equaliser gives more scope for changing the spectral balance

of a mix, but these devices take a little practice before you feel you're controlling them and not vice

versa!

10. One way to homogenise a mix that doesn't quite gel, or one that sounds too dry, is to add reverb to the

entire mix. This has to be done very carefully, as excess reverb can create a washy or cluttered impression, but I

find Lexicon's Ambience programs excellent for giving a mix a discreet sense of space and identity. If the

reverb is cluttering up the bass sounds, try rolling off the bass from the reverb send.

If you want to add a stereo width enhancing effect to a finished mix, there are two main things to consider: the

balance of the mix and the mono compatibility of the end result. Most width enhancers tend to increase the level

of panned or stereo sounds while suppressing centre sounds slightly. Sometimes this can be compensated for

by EQ, but being aware of what's happening is half the battle. Other than the simple phase-inversion width

enhancement used in the SPL Vitalizer, which is completely mono-compatible, width enhancement tends to

compromise the sound of the mono mix, so always check with the mono button in. While most serious listening

equipment is stereo these days, many TVs and portable radios are not, so mono compatibility is important.

11. Listen to the finished master all the way through, preferably using headphones, as these have the

ability to show up small glitches and noises that loudspeakers may mask. Digital clicks can occur in

even the best systems, though using good quality digital interconnects that are no longer than

necessary helps to reduce the risk.

12. Try to work from a 44.1kHz master tape if the end product will be a CD master. If you have to work from a

48kHz tape or one with different tracks recorded at different sample rates, a stand-alone sample-rate converter

can be used during transfer of the material into a computer. If you don't have a sample-rate converter, most

editing software will allow you to do a conversion inside the computer, though this takes processing time and

the quality is not always as good as that from a good-quality dedicated unit.

When using a software sample-rate converter, ensure that the tracks are all recorded with the computer system

set to the same sample rate as the source material. If you don't have a sample-rate converter at all, don't worry

too much, as transferring in the analogue domain via decent external A-D and D-A converters may well produce

better results than an indifferent sample rate converter (with free re-dithering thrown in too!). Alternatively, if your

master is for commercial production rather than for making CD-Rs at home, leave your master at 48kHz and

inform the mastering house so that they can handle the conversion for you.

13. When you're transferring digital material into a computer, ensure that the computer hardware is

set to external digital sync during recording and internal sync during playback. Also double-check

that your record sample rate matches the source sample rate -- people will often present you with

DAT tapes at the wrong sample rate, or even with different tracks at different sample rates. All too

often this is overlooked, until someone realises that one of the songs is playing back around 10

percent slow!

14. Don't expect digital de-noising programs to work miracles -- even the best systems produce side-effects if

you push them too far. The simpler systems are effectively multi-band expanders, where the threshold of each

band is set by first analysing a section of noise from between tracks. For this reason it's best not to try to clean

up your original masters prior to editing, otherwise there may be no noise samples left to work from. With

careful use you can achieve a few dB of noise reduction before the side-effects set in -- as low-level signals

open and close the expanders in the various bands, the background noise is modulated in a way that can only

be described as 'chirping'. The more noise reduction you try to achieve, the worse the chirping, so it's best to

use as little as you can get away with.

15. When editing individual tracks -- for example, when compiling a version from the best sections of

several recordings -- try to make butt joins just before or just after a drum beat, so that any

discontinuities are masked by the beat. However, if you have to use a crossfade edit to smooth over

a transition, try to avoid including a drum beat in the crossfade zone, or you may hear a phasing or

flamming effect where the two beats overlap. As a rule, crossfades should be as short as you can get

away with, to avoid a double-tracked effect during the fade zone. As little as 10-30ms is enough to

avoid producing a click.

16. On important projects, make two copies of the final mastered DAT (one as a backup) and mark these as

Production Master and Clone. Write the sample rate on the box, along with all other relevant data. If you include

test tones, document their level and include a list of all the track start times and running lengths for the benefit of

the CD manufacturer. As mentioned earlier, if, for any reason, you have produced a 48kHz sample rate master,

mark this clearly on the Production DAT Master so that the CD manufacturer can sample-rate convert it for you.

It's always a good idea to avoid recording audio during the first

minute or so of a new DAT tape, to avoid the large number of

dropouts commonly caused by the leader clip in the tape-spool

hub. You can, however, use this section to record test tones, which

will also demonstrate to the person playing your tape that it isn't blank! If you put DAT start IDs on each track,

check them carefully to make sure that there are no spurious ones, and don't use skip IDs.

17. When deciding on how much space to leave between tracks on an album, listen to how the first

track ends and the second one starts. Gaps are rarely shorter than two seconds, but if the starts and

ends are very abrupt you may need to leave up to four seconds between tracks. Use the pre-roll

feature of your digital editor to listen to the transition, so that you can get a feel for when the next

track should start.

18. When using a CD-R recorder to produce a master that will itself be used for commercial CD production,

ensure that the disc can be written in disc-at-once mode rather than a track at a time, and that your software

supports PQ coding to Red Book standard. Check with your CD manufacturer to confirm that they can work

from CD-R as a master, and take note of any special requirements they may have. Be very careful when

handling blank CD-Rs -- there are commercial CDs on the market with beautiful fingerprints embedded in the

digital data!

19. Be aware that stand-alone audio CD recorders usually

have an automatic shut-off function if gaps in the audio

exceed a preset number of seconds, usually between six

and 20. This may be a problem if you need large gaps

between tracks. Occasionally, even very low-level passages

in classical music can be interpreted as gaps. Also note that these recorders will continue recording

for that same preset number of seconds after the last track, so you'll need to stop recording manually

if you don't want a chunk of silence at the end of the album.

20. When making a digital transfer from a DAT recorder to a CD recorder that can read DAT IDs, it's best to

manually edit the DAT IDs first, so that they occur around half a second before the start of the track. Then you

don't risk missing part of the first note when the track is accessed on a regular CD player. Alternatively, there

are commercial interface units (or CD-R recorders with the facility built in) that delay the audio stream in order

to make coincident or slightly late DAT IDs appear before the audio on the CD-R

วันอาทิตย์ที่ 3 มิถุนายน พ.ศ. 2550

20 TIPS ON... MIXING

PAUL WHITE delivers a crash course in instant mixing.

The vocals sound great, the drums are really kicking and the guitars are exceptional, but put it all together and what have you got? A mess! Sound familiar? Until you've gained plenty of experience in mixing music, the process can seem very frustrating. There are probably as many correct ways to tackle a mix as there are successful engineers and producers. Even so, I've taken 20 tips that I've found to be helpful over the years and presented them below in the form of a checklist. These are not immutable rules, just general guidelines that can be broken any time you feel you can get away with it. Have fun!

Put the mixer into neutral (EQ flat, aux sends down, routing to Left/Right only and so on), before you start work and pull down the faders on any channels not in use. Make sure all unused aux sends are set to zero and that unused mixer channels are unrouted as well as muted, as this will further reduce the level of background noise. If you don't do this, you may find effects on tracks that don't need effects, or unwanted tracks creeping into a bounce due to a routing button being left down. You should also have a track sheet for your recording from which you can label the mixer channels. The time-honoured way to do this is to use masking tape and felt pen, so that you can peel the whole lot off when the job is finished.

Optimise the gain settings not only for the multitrack returns, but also for all effects sends and returns and for your external effect units. Also ensure that your master recorder is being driven as hard as possible, without overloading on signal peaks. These simple measures can significantly improve the clarity of your mix. If your recording is going to be digitally edited, leave any fade-outs until the edit stage, and don't try to chop off the noise that precedes or follows the mix -- you may need this when setting up a digital denoiser that requires a bare noise 'fingerprint' for calibration purposes.

Subgroup logical sections of your mix, such as the drum kit or the backing vocals, so that you can control the overall level of the subgrouped elements from a single fader or stereo pair of faders. This allows you to control the mix using fewer faders, and fewer fingers! Be aware that any channels subgrouped this way must also have their effects routed to the same groups(s), otherwise the effects level won't change as you adjust the group fader.

Where level adjustments need to be made, mark the fader settings with a chinagraph wax pencil and, if necessary, take note of the tape counter or timecode locations at which the level changes occur. This way you can solicit help from other musicians in the studio if the mix gets too busy. If you're lucky and are using mix automation, listen to the whole mix through without watching the levels, so that you can concentrate on the balance of the instruments.

Don't assume that your ears always tell you the truth. Rest them before mixing and constantly refer to commercial recordings played over your monitor system, so that you have some form of reference to aim for. This is particularly important if you use harmonic enhancers, as your ears can grow used to the effects of over-enhancement very quickly.

Don't overdo the effects, especially reverb, as this can clutter your recording and take away the contrast that is needed to give your mix punch. As a rule, the drier the sound, the more up-front it will sound, while heavily reverbed sounds tend to move into the background. If you need strong reverb on lead vocals, try to add some pre-delay to the reverb effect and adjust both the vocal level and reverb level so that the vocal sits comfortably over the backing.

Don't pan bass sounds such as kick drums or bass instruments to the sides of the stereo soundstage, as these high energy sounds need to be shared equally between the two stereo speakers for best results. As a rule, very bassy sounds contain little or no directional information anyway, although bass sounds that also contain a lot of harmonics can sound more directional.

Leave any final EQ and effect adjustments until the full mix is playing. If you work on any single instrument in isolation, it's likely to sound different when everything else is added. If you can avoid using any heavy EQ, the result is more likely to sound more natural.

Try not to have too many instruments competing for the same part of the audio spectrum. The mid-range is particularly vulnerable, so try to choose the best sounds at source. You can improve the separation when mixing by using EQ to narrow the spectrum of the sound you're working with. Try rolling off some low end and occasionally taking out any excessive top end. This is sometimes known as spectral mixing, where each sound or instrument is given its own space in the audio spectrum. A good example of this is the acoustic guitar which, in a rock mix, can muddle the low mid. If you roll off the low end, you still get plenty of definition, but the mix will seem far cleaner. Sidechain filters on noise gates (set to Key Listen mode) are often very good tools for trimming the high and low ends of sounds without unduly changing the section you want to keep. Don't over EQ sounds as they're likely to sound unnatural, especially when boosting. As a rule, good external equalisers will sound better than your console channel EQ when you're trying to make significant tonal changes. If you can confine your EQ to gentle shelving cut or boost rather than using heavy sweep mid, you're less likely to end up with nasal, harsh or phasey sounds. If possible, fix problems by using EQ cut rather than boost. The human hearing system is less sensitive to EQ cut than it is to boost. This is especially true if you are using a low-cost equaliser or the EQ in your desk.

Compress the vocals to make them sit nicely in the mix. Few vocalists can sing at a sufficiently even level to be mixed successfully without compression. Soft-knee compressors tend to be the least obtrusive, but if you want the compression to add warmth and excitement to your sound, try an opto-compressor or a hard-knee model with a higher ratio setting than you'd normally use. Be aware that compression raises the background noise (for every 1dB of gain reduction, the background noise in quiet passages will come up by 1dB), and heavy compression can also exaggerate vocal sibilance.

From time to time, check your mix balance by listening from outside the studio/bedroom door. This tends to show up level imbalances more clearly than when listening from directly in front of the monitors. Nobody is quite sure why, but it works.

Don't monitor too loudly. It may make the music seem more exciting (initially), but the end user is unlikely to listen at the same high level. High monitoring levels also tend temporarily to shift your hearing perspective and can lead to permanent hearing damage. It's fine to check the mix loudly for short periods, but most of the time, it's useful to try and mix at the level you think the music will eventually be played. (Forget I said this if you're mixing dance music for nightclubs!)

Check your mixes on headphones as well as speakers. Headphones show up small distortions and clicks that you may never hear over loudspeakers. However, don't rely solely on headphones for mixing, for they represent the stereo image differently to loudspeakers and are notoriously unpredictable at low frequencies.

Don't vary the level of the drums and bass unnecessarily during a mix, as the rhythm section is traditionally the constant backdrop against which other sounds move. Natural dynamics within rhythm instrument parts is OK, but don't keep moving the faders on these sounds.

In a busy mix, try 'ducking' mid-range instruments such as overdrive guitars and synth pads under the control of the vocals, so that whenever the vocals are present, the conflicting sounds fall in level by two or three dBs. Just a little ducking can significantly improve the clarity of a mix. Use a fairly fast attack time for the ducker (which may be either a compressor or a noise gate that has ducking facilities), and set the release time by ear. Shorter release times will cause more obvious gain-pumping, but in rock mixes, this can add welcome energy and excitement.

If you are recording a primarily MIDI-based track, try not to look at your sequencer display while mixing; the visual stimulus interferes with your ability to make subjective judgements based only on the sound. If necessary, close your eyes. Watching your sequencer progress through the arrange page can also give you a false impression of how well the arrangement is working, which is why some composers prefer hardware sequencers.

If a close-miked sound seems unnaturally lifeless, but you don't want to add any obvious reverb, try an ambience or early reflection setting to induce a sense of space. The shorter the reverb time, the easier it is to move the treated sound to the front of your mix.

Listen to your finished mix again the day after you've finished it, as your perception is likely to change after resting your ears overnight. Also check the master recording on as many different sound systems as you can, to ensure it sounds fine on all of them. Even then, save all your mix information and track sheets, including effects settings, as you never know when you might want to try to improve on the 'final mix'!